AI Insights · Timothy · January 2022
Top 5 Tycoon Games Performance in Dominican Republic Q4 2021
In the fourth quarter of 2021, the top 5 Tycoon games in the Dominican Republic saw varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In the fourth quarter of 2021, the top 5 Tycoon games in the Dominican Republic experienced diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these popular apps, with data provided by Sensor Tower.
Family Island — Farming game saw a notable increase in weekly revenue, starting at approximately $1.2K at the beginning of October and peaking at $2.3K in the final week of December. Weekly downloads also showed a significant rise, reaching a high of 4K in late November before settling at around 2.4K by the end of the quarter. The game's weekly active users grew from 4.7K in early October to a peak of 8.9K in late November, although it tapered off to 7.9K by the end of December.
Township had a mixed quarter with weekly revenue fluctuating between $840 and $2K. The game’s downloads saw an upward trend mid-quarter, peaking at 6.6K in mid-October, before stabilizing around 5.3K by the end of December. Active users remained relatively steady, starting at 29.8K in late September and ending the year at 34.6K.
My Cafe — Restaurant Game experienced consistent growth in weekly revenue, starting from $638 in late September and ending at $1.2K in the last week of December. Weekly downloads reached a high of 2.9K in mid-November but declined to 1.1K by the end of the year. Active users peaked at 8K in mid-November and gradually decreased to 5.6K by the end of December.
Klondike Adventures: Farm Game showed varied performance with weekly revenue peaking at $972 in late October but dropping to $689 by the end of December. Downloads fluctuated, reaching a high of 673 in early December before ending the quarter at 387. Active users saw a slight decline from 4K in late September to 3.3K by the end of December.
Hay Day had a steady quarter with weekly revenue increasing from $434 in late September to $666 by the end of December. Downloads remained relatively stable, averaging around 700 downloads per week. The game maintained a consistent number of active users, starting at 11.7K in early October and ending the quarter at 11.1K.
For more detailed insights and data, visit Sensor Tower.